The Ground Floor
A downloadable game for Windows
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A descent down your memories as your life flashes before your eyes. In this movement roguelike FPS, you relive fragments of your past in the form of ever-shifting arenas filled with hostile manifestations. The deeper you go, the higher the stakes. With each run, uncover lost memories, master fluid movement, and dynamic fights, to see what happens when you reach the bottom. Wager your resources, gamble for power-ups, and risk it all.
Features
Movement mechanics:
- Bhopping
- Sliding
- Gun boosting
- Air strafing
- Jump pads
- Ground slamming
Upgrades:
- Damage
- Speed
- Health
- Fire rate
- Coin drop chance
Levels
- The Void
- Forest
Weapons
- Shotgun
Updated | 4 hours ago |
Published | 2 days ago |
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | Mr. Pancake^-^, Towa, ImYourBadOmen, Hydor_Hydy, Inferno223, Bukz0r |
Genre | Shooter |
Tags | 3D, First-Person, FPS, gambling, Movement Shooter, Retro, Roguelike, Singleplayer, Unity |
Download
Download NowName your own price
Click download now to get access to the following files:
The Ground Floor.zip 51 MB
Comments
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The gambling macanic is broken i didn't make any money >:?
JK This is really cool! I didn't realize until reading the comments that you could press tab to look at ur skills though. The longer I look at them the more the deer skulls start to look like white horses with skull features painted on
Falling off the void and going back to the opening room is a great detail, it also scared the shit out of me the first time I fell
hello! i tested out your game and i have some feedback! :] first of all, i wanna mention the fact that you should sorta point out the volume meter in the options by either a pun or straight out mentioning it! (at first i thought it was a difficulty meter) another thing is that whenever you switch tabs the game freezes, which is a good remedy for the pause menu that isn't implemented yet, but kinda bothersome
moreover, before the actual game starts(i know the controls are in the elevator, but there were some other commands that i wasn't aware of until i was told, like the tab menu), you can make a window in which the controls are shown! it helps a lot with accessibility as well! :]
another thing you could do in case you run laps around the map too fast is to respawn the enemies every 30 seconds to 1 minute cuz they either get lost or get stuck in the fences around the map while bunny hopping also, along with the gambling mechanic, if you have a way to upgrade your stats with money but also have a chance in the slots to upgrade it once or every few times maybe?
i also have a suggestion for a level theme! if the deeper you go down the elevator, the more hellish the map can become? maybe with fire or skulls, maybe even blood? smth to mention hell i guess?? uty guys tho!
end of note here, congrats to you! this is such a fun lil project and i really like the inspo you had for this game :]
cheers! keep up the great work!
-mitzu
Hey, thanks for the feedback! We had a lot of fun making this game as a university project, and we plan to keep working on it for a while.
We had a pause menu but it was really buggy so we decided to scrap it for the final version, and the fact that the volume meter actually does something is new to me ahah, menus were made by designers and I thought it didn't work at all so I kinda just renamed it for fun :) For the controls, we wanted to put everything in the settings menu and make it tweakable, and also as scribbles in the elevator. The enemy spawn is also kind of stupid right now and we're planning on reworking things, the slot machine as well, we have an idea for it to give the player 3 random upgrades to choose from and make the gambling feel more fun overall.
The level idea you mentioned is cool, we had a lot of fun level ideas and designs, but we were given a 3 week deadline and it was not enough time to implement everything, we actually wanted to tie the theme to hell, like calling the game Circle 4 and having Culltist enemies for the forest level.
End of note here, haha and thanks for playing and reviewing our game!
- Towa
any time! you did a lot for such a short deadline! you should be proud of yourselves :]
Risk Of Gambling
Gameplay:Killing skulls
Lore: Let’s Go Gambling! Aw Dangit...
Lingus Bingus Elevator
yo cool sounds here