I'm a passionate game developer from the netherlands. I would consider myself an intermediate programmer and I have some experience 3D modeling and texturing. I'm mostly interested in physics programming but I want to expand my interests into for fancy shaders.
Below you can see some of my best projects so far
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My first big project in a team, completed within three weeks. The goal was to show off our current Abilities with a proper team and enough time to get through an almost fully complete game development cycle. My role in the team was an engineer, but I also did some modeling and designing with the other team members.
The main things I learned/improved during this project:
https://mr-pancake.itch.io/the-groundfloor
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I tried to recreate source engine player movement (bunnyhopping, air strafing and surfing). The goal was to understand better where the player movement mechanics in games, such as apex legends, counter strike, titanfall (2), team fortress 2 and many more, come from. Currently I have only implemented the vector math behind airstrafing and I might start working on it again once I have motivation to do so.
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